Your crew has a short scene in front of the Normandy memorial wall where they put Shepard’s name on the wall before a repaired Normandy flies away (or is still getting repaired in the low EMS endings). For each of your three choices, you get a different epilogue in which a character gives a monologue about what has happened or is happening in the wake of defeat of the Reapers. The monologue is played over a slideshow showing the galaxy being rebuilt and where your former squadmates (the ME1 and ME2 ones who aren’t on the Normandy this time) are and what they’re up to. If you didn’t destroy the Reapers, there is a short scene of them helping the rebuilding effort. Best of all, this all happens to an updated soundtrack composed by Sam Hulick which was my highlight of Extended Cut.Īfter the crash is when the real extension of the Extended Cut happens. The crash plays out roughly the same way as the original ending’s scene if you get a low EMS ending. You also get to see two short scenes of celebrations by alien soldiers on their homeworlds (Tuchanka for all three choices, Thessia for Destroy and Control and Palaven for Synthesis only). The crash scene itself has been changed so Joker doesn’t look to be running from the shockwave but flying along only to be caught by the Crucible wave and crash unexpectedly. It doesn’t add much but I suppose that would qualify as extending the ending. ![]() They are vaporized in the destroy ending and run away in the control and synthesis endings. On Earth, a scene is added with a pair of Alliance marines fighting husks. BioWare also answered the “Joker turns coward in the final two minutes of the game” criticism by making Joker reluctant to bail on Shepard and showing the Normandy as the last ship to leave the battle. In other words, the conversation with the Star Child is more like the rest of the game’s conversations rather than it talking to you and Shepard going “mmm hmm.”Īs for the endings themselves, there’s a short scene where Hackett orders everyone to fall back before the Crucible fires to explain why the Normandy was so far from the battle in the original ending. The Star Child also has more detailed descriptions of the consequences of each of your choices. ![]() When you get up to the Catalyst floor on the Citadel, you have new dialogue with the Star Child (God Child, Guardian AI, whatever you want to call it) that explains more of the back story of the Reapers and their relationship with the Catalyst. So I guess Coats did notice that not everyone was killed by Harbinger. After you’re shot with Harbinger’s death ray, the screen goes black until Major Coats finishes his spiel about everyone being shot by Harbinger and orders a retreat which might eliminate the Major Coats is blind plot hole depending on how much weight you put on his original monologue playing through Shepard regaining consciousness. The problem of how Admiral Hackett knows you’re on the Citadel is solved by the Admiral getting “reports” that someone made it up to the Citadel. They’ve quasi-fixed the plot hole regarding getting your squadmates back onto the Normandy but opened up a new one with their solution. The additions don’t really start until you’ve completed the final mission on Earth and blown up the Reaper guarding the Conduit. What has been added and extended in Extended Cut? In fact, the whole post is pretty much only spoilers and is written for people who have played Mass Effect 3. SPOILER ALERT: In analyzing the updated endings from the Extended Cut DLC, the new content will be spoiled. Today, I examine the new scenes that BioWare has added to Mass Effect 3 in the Extended Cut to determine if they have solved the problems most had with the original ending. In order to save face, BioWare spent the next three months scrambling together an alternate ending, called Mass Effect 3: Extended Cut, to fix the problems people had with the final twenty minutes of ME3. Many gamers put hundreds of hours into one Commander Shepard and some had thousands of hours and well over $200 invested in the series overall and were given an inconclusive ending that left gamers confused rather than feeling anything else. The original ending to Mass Effect 3 caused a massive sh*tstorm of unprecedented proportions among gamers. The immediate aftermath of the release of Mass Effect 3 was an absolute PR disaster for BioWare and EA.
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